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Word Perfect Main Street:…th Treasure of the Tombs
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WordPerfect Main Street - Memphis Math Treasure of the Tombs.iso
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mpthhsnk.dat
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Text File
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1994-07-23
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17KB
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1,633 lines
# animation data for the snakes covering the stones
# at Hatshepsut.
# num images
104
file snakesml.dib
image 0: sr0
0 0 64 56
image 1: sr1
64 0 64 56
image 2: sr2
128 0 64 56
image 3: sr3
192 0 64 56
image 4: sr4
256 0 64 56
image 5: sr5
320 0 64 56
image 6: sr6
384 0 64 56
image 7: sr7
448 0 64 56
image 8: sr8
512 0 64 56
image 9: sr9
0 56 64 56
image 10: sr10
64 56 64 56
image 11: sr11
128 56 64 56
image 12: sr12
192 56 64 56
image 13: sr13
256 56 64 56
image 14: sr14
320 56 64 56
image 15: sr15
384 56 64 56
image 16: sr16
448 56 64 56
image 17: sr17
512 56 64 56
image 18: sr18
0 112 64 56
image 19: sr19
64 112 64 56
image 20: sr20
128 112 64 56
image 21: sr21
192 112 64 56
image 22: sr22
256 112 64 56
image 23: sr23
320 112 64 56
image 24: sr24
384 112 64 56
image 25: sr25
448 112 64 56
image 26: sl0
0 168 64 56
image 27: sl1
64 168 64 56
image 28: sl2
128 168 64 56
image 29: sl3
192 168 64 56
image 30: sl4
256 168 64 56
image 31: sl5
320 168 64 56
image 32: sl6
384 168 64 56
image 33: sl7
448 168 64 56
image 34: sl8
512 168 64 56
image 35: sl9
0 224 64 56
image 36: sl10
64 224 64 56
image 37: sl11
128 224 64 56
image 38: sl12
192 224 64 56
image 39: sl13
256 224 64 56
image 40: sl14
320 224 64 56
image 41: sl15
384 224 64 56
image 42: sl16
448 224 64 56
image 43: sl17
512 224 64 56
image 44: sl18
0 280 64 56
image 45: sl19
64 280 64 56
image 46: sl20
128 280 64 56
image 47: sl21
192 280 64 56
image 48: sl22
256 280 64 56
image 49: sl23
320 280 64 56
image 50: sl24
384 280 64 56
image 51: sl25
448 280 64 56
##--------------------------------------------------------
file snakebig.dib
image 52: br0
0 0 76 68
image 53: br1
76 0 76 68
image 54: br2
152 0 76 68
image 55: br3
228 0 76 68
image 56: br4
304 0 76 68
image 57: br5
380 0 76 68
image 58: br6
456 0 76 68
image 59: br7
532 0 76 68
image 60: br8
0 68 76 68
image 61: br9
76 68 76 68
image 62: br10
152 68 76 68
image 63: br11
228 68 76 68
image 64: br12
304 68 76 68
image 65: br13
380 68 76 68
image 66: br14
456 68 76 68
image 67: br15
532 68 76 68
image 68: br16
0 136 76 68
image 69: br17
76 136 76 68
image 70: br18
152 136 76 68
image 71: br19
228 136 76 68
image 72: br20
304 136 76 68
image 73: br21
380 136 76 68
image 74: br22
456 136 76 68
image 75: br23
532 136 76 68
image 76: br24
0 204 76 68
image 77: br25
76 204 76 68
image 78: bl0
152 204 76 68
image 79: bl1
228 204 76 68
image 80: bl2
304 204 76 68
image 81: bl3
380 204 76 68
image 82: bl4
456 204 76 68
image 83: bl5
532 204 76 68
image 84: bl6
0 272 76 68
image 85: bl7
76 272 76 68
image 86: bl8
152 272 76 68
image 87: bl9
228 272 76 68
image 88: bl10
304 272 76 68
image 89: bl11
380 272 76 68
image 90: bl12
456 272 76 68
image 91: bl13
532 272 76 68
image 92: bl14
0 340 76 68
image 93: bl15
76 340 76 68
image 94: bl16
152 340 76 68
image 95: bl17
228 340 76 68
image 96: bl18
304 340 76 68
image 97: bl19
380 340 76 68
image 98: bl20
456 340 76 68
image 99: bl21
532 340 76 68
image 100: bl22
0 408 76 68
image 101: bl23
76 408 76 68
image 102: bl24
152 408 76 68
image 103: bl25
228 408 76 68
#-------------------------------------------------------
# animations of each of the snakes moving
# num animations
12
animation 0: ----- small right snake out -----
# cycle animation
0
# num frames
20
frame 0: sr0
# image_num
0
# offset
0 0
# ticks
1
# alignment
top left
frame 1: sr1
# image_num
1
# offset
0 0
# ticks
1
# alignment
top left
frame 2: sr2
# image_num
2
# offset
0 0
# ticks
1
# alignment
top left
frame 3: sr3
# image_num
3
# offset
0 0
# ticks
1
# alignment
top left
frame 4: sr4
# image_num
4
# offset
0 0
# ticks
1
# alignment
top left
frame 5: sr5
# image_num
5
# offset
0 0
# ticks
1
# alignment
top left
frame 6: sr6
# image_num
6
# offset
0 0
# ticks
1
# alignment
top left
frame 7: sr7
# image_num
7
# offset
0 0
# ticks
1
# alignment
top left
frame 8: sr8
# image_num
8
# offset
0 0
# ticks
1
# alignment
top left
frame 9: sr9
# image_num
9
# offset
0 0
# ticks
1
# alignment
top left
frame 10: sr10
# image_num
10
# offset
0 0
# ticks
1
# alignment
top left
frame 11: sr11
# image_num
11
# offset
0 0
# ticks
1
# alignment
top left
frame 12: sr12
# image_num
12
# offset
0 0
# ticks
1
# alignment
top left
frame 13: sr13
# image_num
13
# offset
0 0
# ticks
1
# alignment
top left
frame 14: sr14
# image_num
14
# offset
0 0
# ticks
1
# alignment
top left
frame 15: sr15
# image_num
15
# offset
0 0
# ticks
1
# alignment
top left
frame 16: sr16
# image_num
16
# offset
0 0
# ticks
1
# alignment
top left
frame 17: sr17
# image_num
17
# offset
0 0
# ticks
1
# alignment
top left
frame 18: sr18
# image_num
18
# offset
0 0
# ticks
1
# alignment
top left
frame 19: sr19
# image_num
19
# offset
0 0
# ticks
1
# alignment
top left
animation 1: ----- small right snake cycle -----
# cycle animation
-1
# num frames
4
frame 0: sr18
# image_num
18
# offset
0 0
# ticks
1
# alignment
top left
frame 1: sr19
# image_num
19
# offset
0 0
# ticks
1
# alignment
top left
frame 2: sr20
# image_num
20
# offset
0 0
# ticks
1
# alignment
top left
frame 3: sr19
# image_num
19
# offset
0 0
# ticks
1
# alignment
top left
animation 2: ----- small right snake end -----
# cycle animation
0
# num frames
7
frame 0: sr19
# image_num
19
# offset
0 0
# ticks
1
# alignment
top left
frame 1: sr20
# image_num
20
# offset
0 0
# ticks
1
# alignment
top left
frame 2: sr21
# image_num
21
# offset
0 0
# ticks
1
# alignment
top left
frame 3: sr22
# image_num
22
# offset
0 0
# ticks
1
# alignment
top left
frame 4: sr23
# image_num
23
# offset
0 0
# ticks
1
# alignment
top left
frame 5: sr24
# image_num
24
# offset
0 0
# ticks
1
# alignment
top left
frame 6: sr25
# image_num
25
# offset
0 0
# ticks
1
# alignment
top left
animation 3: ----- small left snake out -----
# cycle animation
0
# num frames
20
frame 0: sl0
# image_num
26
# offset
0 0
# ticks
1
# alignment
top left
frame 1: sl1
# image_num
27
# offset
0 0
# ticks
1
# alignment
top left
frame 2: sl2
# image_num
28
# offset
0 0
# ticks
1
# alignment
top left
frame 3: sl3
# image_num
29
# offset
0 0
# ticks
1
# alignment
top left
frame 4: sl4
# image_num
30
# offset
0 0
# ticks
1
# alignment
top left
frame 5: sl5
# image_num
31
# offset
0 0
# ticks
1
# alignment
top left
frame 6: sl6
# image_num
32
# offset
0 0
# ticks
1
# alignment
top left
frame 7: sl7
# image_num
33
# offset
0 0
# ticks
1
# alignment
top left
frame 8: sl8
# image_num
34
# offset
0 0
# ticks
1
# alignment
top left
frame 9: sl9
# image_num
35
# offset
0 0
# ticks
1
# alignment
top left
frame 10: sl10
# image_num
36
# offset
0 0
# ticks
1
# alignment
top left
frame 11: sl11
# image_num
37
# offset
0 0
# ticks
1
# alignment
top left
frame 12: sl12
# image_num
38
# offset
0 0
# ticks
1
# alignment
top left
frame 13: sl13
# image_num
39
# offset
0 0
# ticks
1
# alignment
top left
frame 14: sl14
# image_num
40
# offset
0 0
# ticks
1
# alignment
top left
frame 15: sl15
# image_num
41
# offset
0 0
# ticks
1
# alignment
top left
frame 16: sl16
# image_num
42
# offset
0 0
# ticks
1
# alignment
top left
frame 17: sl17
# image_num
43
# offset
0 0
# ticks
1
# alignment
top left
frame 18: sl18
# image_num
44
# offset
0 0
# ticks
1
# alignment
top left
frame 19: sl19
# image_num
45
# offset
0 0
# ticks
1
# alignment
top left
animation 4: ----- small left snake cycle -----
# cycle animation
-1
# num frames
4
frame 0: sl18
# image_num
44
# offset
0 0
# ticks
1
# alignment
top left
frame 1: sl19
# image_num
45
# offset
0 0
# ticks
1
# alignment
top left
frame 2: sl20
# image_num
46
# offset
0 0
# ticks
1
# alignment
top left
frame 3: sl19
# image_num
45
# offset
0 0
# ticks
1
# alignment
top left
animation 5: ----- small left snake end -----
# cycle animation
0
# num frames
7
frame 0: sl19
# image_num
45
# offset
0 0
# ticks
1
# alignment
top left
frame 1: sl20
# image_num
46
# offset
0 0
# ticks
1
# alignment
top left
frame 2: sl21
# image_num
47
# offset
0 0
# ticks
1
# alignment
top left
frame 3: sl22
# image_num
48
# offset
0 0
# ticks
1
# alignment
top left
frame 4: sl23
# image_num
49
# offset
0 0
# ticks
1
# alignment
top left
frame 5: sl24
# image_num
50
# offset
0 0
# ticks
1
# alignment
top left
frame 6: sl25
# image_num
51
# offset
0 0
# ticks
1
# alignment
top left
animation 6: ----- big right snake out -----
# cycle animation
0
# num frames
20
frame 0: br0
# image_num
52
# offset
0 0
# ticks
1
# alignment
top left
frame 1: br1
# image_num
53
# offset
0 0
# ticks
1
# alignment
top left
frame 2: br2
# image_num
54
# offset
0 0
# ticks
1
# alignment
top left
frame 3: br3
# image_num
55
# offset
0 0
# ticks
1
# alignment
top left
frame 4: br4
# image_num
56
# offset
0 0
# ticks
1
# alignment
top left
frame 5: br5
# image_num
57
# offset
0 0
# ticks
1
# alignment
top left
frame 6: br6
# image_num
58
# offset
0 0
# ticks
1
# alignment
top left
frame 7: br7
# image_num
59
# offset
0 0
# ticks
1
# alignment
top left
frame 8: br8
# image_num
60
# offset
0 0
# ticks
1
# alignment
top left
frame 9: br9
# image_num
61
# offset
0 0
# ticks
1
# alignment
top left
frame 10: br10
# image_num
62
# offset
0 0
# ticks
1
# alignment
top left
frame 11: br11
# image_num
63
# offset
0 0
# ticks
1
# alignment
top left
frame 12: br12
# image_num
64
# offset
0 0
# ticks
1
# alignment
top left
frame 13: br13
# image_num
65
# offset
0 0
# ticks
1
# alignment
top left
frame 14: br14
# image_num
66
# offset
0 0
# ticks
1
# alignment
top left
frame 15: br15
# image_num
67
# offset
0 0
# ticks
1
# alignment
top left
frame 16: br16
# image_num
68
# offset
0 0
# ticks
1
# alignment
top left
frame 17: br17
# image_num
69
# offset
0 0
# ticks
1
# alignment
top left
frame 18: br18
# image_num
70
# offset
0 0
# ticks
1
# alignment
top left
frame 19: br19
# image_num
71
# offset
0 0
# ticks
1
# alignment
top left
animation 7: ----- big right snake cycle -----
# cycle animation
-1
# num frames
4
frame 0: br18
# image_num
70
# offset
0 0
# ticks
1
# alignment
top left
frame 1: br19
# image_num
71
# offset
0 0
# ticks
1
# alignment
top left
frame 2: br20
# image_num
72
# offset
0 0
# ticks
1
# alignment
top left
frame 3: br19
# image_num
71
# offset
0 0
# ticks
1
# alignment
top left
animation 8: ----- big right snake end -----
# cycle animation
0
# num frames
7
frame 0: br19
# image_num
71
# offset
0 0
# ticks
1
# alignment
top left
frame 1: br20
# image_num
72
# offset
0 0
# ticks
1
# alignment
top left
frame 2: br21
# image_num
73
# offset
0 0
# ticks
1
# alignment
top left
frame 3: br22
# image_num
74
# offset
0 0
# ticks
1
# alignment
top left
frame 4: br23
# image_num
75
# offset
0 0
# ticks
1
# alignment
top left
frame 5: br24
# image_num
76
# offset
0 0
# ticks
1
# alignment
top left
frame 6: br25
# image_num
77
# offset
0 0
# ticks
1
# alignment
top left
animation 9: ----- big left snake out -----
# cycle animation
0
# num frames
20
frame 0: bl0
# image_num
78
# offset
0 0
# ticks
1
# alignment
top left
frame 1: bl1
# image_num
79
# offset
0 0
# ticks
1
# alignment
top left
frame 2: bl2
# image_num
80
# offset
0 0
# ticks
1
# alignment
top left
frame 3: bl3
# image_num
81
# offset
0 0
# ticks
1
# alignment
top left
frame 4: bl4
# image_num
82
# offset
0 0
# ticks
1
# alignment
top left
frame 5: bl5
# image_num
83
# offset
0 0
# ticks
1
# alignment
top left
frame 6: bl6
# image_num
84
# offset
0 0
# ticks
1
# alignment
top left
frame 7: bl7
# image_num
85
# offset
0 0
# ticks
1
# alignment
top left
frame 8: bl8
# image_num
86
# offset
0 0
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1
# alignment
top left
frame 9: bl9
# image_num
87
# offset
0 0
# ticks
1
# alignment
top left
frame 10: bl10
# image_num
88
# offset
0 0
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1
# alignment
top left
frame 11: bl11
# image_num
89
# offset
0 0
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1
# alignment
top left
frame 12: bl12
# image_num
90
# offset
0 0
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1
# alignment
top left
frame 13: bl13
# image_num
91
# offset
0 0
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1
# alignment
top left
frame 14: bl14
# image_num
92
# offset
0 0
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1
# alignment
top left
frame 15: bl15
# image_num
93
# offset
0 0
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1
# alignment
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frame 16: bl16
# image_num
94
# offset
0 0
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1
# alignment
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frame 17: bl17
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95
# offset
0 0
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1
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frame 18: bl18
# image_num
96
# offset
0 0
# ticks
1
# alignment
top left
frame 19: bl19
# image_num
97
# offset
0 0
# ticks
1
# alignment
top left
animation 10: ----- big left snake cycle -----
# cycle animation
-1
# num frames
4
frame 0: bl18
# image_num
96
# offset
0 0
# ticks
1
# alignment
top left
frame 1: bl19
# image_num
97
# offset
0 0
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1
# alignment
top left
frame 2: bl20
# image_num
98
# offset
0 0
# ticks
1
# alignment
top left
frame 3: bl19
# image_num
97
# offset
0 0
# ticks
1
# alignment
top left
animation 11: ----- small right snake end -----
# cycle animation
0
# num frames
7
frame 0: bl19
# image_num
97
# offset
0 0
# ticks
1
# alignment
top left
frame 1: bl20
# image_num
98
# offset
0 0
# ticks
1
# alignment
top left
frame 2: bl21
# image_num
99
# offset
0 0
# ticks
1
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frame 3: bl22
# image_num
100
# offset
0 0
# ticks
1
# alignment
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frame 4: bl23
# image_num
101
# offset
0 0
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1
# alignment
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frame 5: bl24
# image_num
102
# offset
0 0
# ticks
1
# alignment
top left
frame 6: bl25
# image_num
103
# offset
0 0
# ticks
1
# alignment
top left